{"id":100,"date":"2014-10-25T11:10:43","date_gmt":"2014-10-25T18:10:43","guid":{"rendered":"http:\/\/kmtechblog.com\/?p=100"},"modified":"2014-10-25T11:10:43","modified_gmt":"2014-10-25T18:10:43","slug":"microsoft-isnt-sure-if-making-minecraft-2-makes-sense-right-now","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=100","title":{"rendered":"Microsoft Isn\u2019t Sure if Making Minecraft 2 Makes Sense (Right Now)"},"content":{"rendered":"<p>Following Microsoft\u2019s huge $2.5 billion acquisition of Mojang (which has still yet to close), many have speculated about <em>Minecraft\u2019s<\/em> future. Will Microsoft change the game in any way? How will the company use the property going forward? We already know a Pocket Edition version of the game will <a href=\"http:\/\/www.technobuffalo.com\/2014\/10\/11\/mojang-confirms-minecraft-pocket-edition-coming-to-windows-phone\/\">make its way<\/a> to Windows Phone, but beyond that is a mystery.<\/p>\n<p>Maybe a sequel? Don\u2019t hold your breath, according to Phil Spencer, head of Xbox.<\/p>\n<p>In an interview with <em>IGN<\/em>, Spencer doesn\u2019t seem overly convinced that Minecraft needs a sequel\u2014at least not right now. Instead, Spencer said he wants to focus on meeting the needs of Minecraft\u2019s community, which has never been bigger or more active; the game is consistently one of the most streamed (and watched) on Twitch, and there are countless Let\u2019s Play videos, tutorials, mods, and more all over the Internet.<\/p>\n<p>The game was just made available for the Xbox One, PS4 and PS Vita, too, so it would make sense for Microsoft to focus on supporting these platforms before moving ahead with other projects. Chances are the Redmond company will work on updates with Mojang\u2019s help, improving what is already a game that can be endlessly replayed. Still, Spencer did say that whatever Microsoft does decide to so with Minecraft, he\u2019s already prepared for community backlash.<\/p>\n<p>\u201cIt doesn\u2019t mean that everything we\u2019re going to do is going to map to 100-percent of their acceptance, because I don\u2019t know if there is any topic where 100-percent of people agree,\u201d Spencer told <em>IGN<\/em>.<\/p>\n<p>One area where Spencer does see Minecraft improving, however, is with a more unified experience across its many platforms.<\/p>\n<p>\u201cIf I\u2019m on PC I get access to the mod servers; if I\u2019m on a console or the mobile editions, I don\u2019t. We\u2019re looking at how do we bring that whole system together a little more.\u201d<\/p>\n<p>So, at the very least, hopefully Microsoft can use its abundant resources to create a more seamless experience for Minecraft players in the future. \u201cWe look at job one is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it,\u201d Spencer said.<\/p>\n<div class=\"sourcevia-wrapper\">\n<div class=\"sourcevia fCaps fLS0\"><span class=\"label fLS1\">SOURCE<\/span> <a href=\"http:\/\/hwcdn.libsyn.com\/p\/b\/5\/3\/b537fe0c84c35b55\/Podcast_Unlocked_Episode_167.mp3?c_id=7774626&amp;expiration=1414270164&amp;hwt=3774ba862f6315b5dd3bd3ec51acf034\" target=\"_blank\" rel=\"noopener\">IGN<\/a><\/div>\n<div class=\"sourcevia fCaps fLS0\"><span class=\"label fLS1\">VIA<\/span> <a href=\"http:\/\/www.gamespot.com\/articles\/microsoft-talks-minecraft-buyout-possibility-of-mi\/1100-6423159\/\" target=\"_blank\" rel=\"noopener\">GAMESPOT<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Following Microsoft\u2019s huge $2.5 billion acquisition of Mojang (which has still yet to close), many have speculated about Minecraft\u2019s future. Will Microsoft change the game in any way? How will the company use the property going forward? We already know a Pocket Edition version of the game will make its way to Windows Phone, but [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-100","post","type-post","status-publish","format-standard","hentry","category-gaming","et-doesnt-have-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=100"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/100\/revisions"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}