{"id":1880,"date":"2015-05-26T10:14:47","date_gmt":"2015-05-26T17:14:47","guid":{"rendered":"http:\/\/kmtechblog.com\/?p=1880"},"modified":"2015-05-26T10:14:47","modified_gmt":"2015-05-26T17:14:47","slug":"microsoft-reduces-game-streaming-bandwidth-by-more-than-80","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=1880","title":{"rendered":"Microsoft reduces game streaming bandwidth by more than 80%"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"New mobile gaming tool means high-end graphics for less bandwidth {Duke University Research}\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/eNAr1lbqkfw?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>Researchers between both Duke University and Microsoft\u2019s own team have created a tool that dramatically reduces the bandwidth required to stream games. The tech is called Kahawai (Hawaiian for \u201cstream,\u201d of course), and it splits the rendering work between your device and the server instead of \u00a0<strong>just\u00a0<\/strong>the server.<\/p>\n<p><!--more--><\/p>\n<p>Duke and Microsoft indicate that this shared work tool requires one-sixth the amount of bandwidth that typical streaming systems use. That\u2019s an 80\u00a0percent\u00a0drop. The video above shows a before and after effect on\u00a0<em>Doom 3<\/em>. Notice the steadiness and the details in textures, specifically.<\/p>\n<p>This collaborative rendering tool even worked in an offline state for users. That means those gaming with unstable connections will enjoy uninterrupted play as they flicker off and online, albeit with less fidelity than they\u2019d have over a consistent connection.<\/p>\n<p>Kahawai will likely spread beyond gaming if all plays out well. Duke Computer Scientist and Study Co-Author Landon Cox explains.<\/p>\n<blockquote><p>\u201cGames are a natural place to start understanding how collaborative rendering can work\u2026<\/p>\n<p>\u2026But any graphics-intensive application could potentially benefit from Kahawai, from 3-D medical imaging to computer-aided design software used by architects and engineers.\u201d<\/p><\/blockquote>\n<p>Good news for gamers and the computing world alike, it seems. We\u2019ll have more on whatever streaming work Microsoft is up to in the future. Stay tuned.<\/p>\n<div id=\"ad-300x250-c\" class=\"ad gpt\" data-ad-start=\"1432660364950\"><\/div>\n<div class=\"sourcevia-wrapper\">\n<div class=\"sourcevia fCaps fLS0\"><span class=\"label fLS1\">SOURCE<\/span> <a href=\"http:\/\/today.duke.edu\/2015\/05\/cloudgaming\" target=\"_blank\" rel=\"noopener\">DUKE<\/a><\/div>\n<div class=\"sourcevia fCaps fLS0\"><span class=\"label fLS1\">VIA<\/span> <a href=\"http:\/\/www.gizmag.com\/kahawai-lowers-bandwidth-graphics-intensive-game-streaming\/37623\/\" target=\"_blank\" rel=\"noopener\">GIZMAG<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Researchers between both Duke University and Microsoft\u2019s own team have created a tool that dramatically reduces the bandwidth required to stream games. The tech is called Kahawai (Hawaiian for \u201cstream,\u201d of course), and it splits the rendering work between your device and the server instead of \u00a0just\u00a0the server.<\/p>\n","protected":false},"author":3,"featured_media":1881,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-1880","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","et-has-post-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/1880","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1880"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/1880\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/media\/1881"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1880"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1880"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}