{"id":2426,"date":"2013-08-31T16:39:07","date_gmt":"2013-08-31T23:39:07","guid":{"rendered":"http:\/\/kmtechblog.com\/?p=2426"},"modified":"2013-08-31T16:39:07","modified_gmt":"2013-08-31T23:39:07","slug":"rockstar-comes-clean-about-grand-theft-auto-v-soundtrack","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=2426","title":{"rendered":"Rockstar Comes Clean About Grand Theft Auto V Soundtrack"},"content":{"rendered":"<p>Rockstar Games\u2019 <em>Grand Theft Auto<\/em> franchise has consistently boasted some of gaming\u2019s best soundtracks, and the developers\u2019 latest entry is shaping up to be its best one yet. In a behind the scenes post by <em>Rolling Stone<\/em>, Rockstar reveals what to expect when <em>Grand Theft Auto V<\/em> is released on Sept. 17, including radio stations, celebrity DJs and some of the artists you\u2019ll be hearing while driving around the fictional city of Los Santos.<\/p>\n<p><!--more--><\/p>\n<p>In all,<em> GTA V<\/em> will have 15 radio stations, two talk radio stations, 240 licensed songs and 20 movies worth of original score, according to Rockstar\u2019s soundtrack supervisor, Ivan Pavlovich. \u201cIt\u2019s the largest soundtrack that we\u2019ve done, and the largest score that we\u2019ve done.\u201d According to Pavlovich, the company spent a lot of time trying to capture the personality of Los Angeles and California; the way the game looks is certainly important, but the music aspect helps tie it all together. For that reason, <em>GTA V<\/em> features a pop station for the first time; \u201cExploring that made so much sense in the context of L.A.,\u201d Pavlovich said.<\/p>\n<p>Among the celebrity DJs, Rockstar enlisted folks like Wavves\u2019 Nate Williams, DJ Pooh (of Friday fame), Pam Grier and Kenny Loggins to keep players entertained. Each has their own unique personality, which then plays off by what\u2019s being blared through your speakers; if you\u2019ve played any previous <em>GTA<\/em> games, you know what the radio station experience is like. In that way, it\u2019s what puts <em>GTA\u2019s<\/em> musical prowess above the rest.<\/p>\n<p>As far as original music, Pavlovich said <em>GTA V\u2019s<\/em> score is completely dynamic, and responds to \u201cwhat you\u2019re doing with your character.\u201d Rockstar worked closely with Tangerine Dream and Edgar Froese, and Woody Jackson, who contributed to the <em>Red Dead Redemption<\/em> and <em>L.A. Noire<\/em> soundtracks. Additionally, Alchemist and Oh No were tapped to help out; each artist provided elements to help define the characters on screen, as well as environment.<\/p>\n<p>It\u2019s really no surprise <em>GTA V<\/em> will boast such a stacked soundtrack\u2014we already knew as much given a recent leak. But it\u2019s cool to hear from Rockstar\u2019s perspective the kind of work that goes into the music in such an anticipated game. For samples and even more information on the game\u2019s soundtrack, you can head over to <em>Rolling Stone<\/em> to get Pavlovich\u2019s take.<\/p>\n<article id=\"content\" class=\"content\">\n<div class=\"article-body\">\n<div class=\"sourcevia-wrapper\">\n<div class=\"sourcevia fCaps fLS0\"><span class=\"label fLS1\">SOURCE<\/span> <a href=\"http:\/\/www.rollingstone.com\/culture\/news\/inside-the-grand-theft-auto-v-soundtrack-20130828\" target=\"_blank\" rel=\"noopener\">ROLLINGSTONE<\/a><\/div>\n<\/div>\n<\/div>\n<\/article>\n<div id=\"article-end\"><\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rockstar Games\u2019 Grand Theft Auto franchise has consistently boasted some of gaming\u2019s best soundtracks, and the developers\u2019 latest entry is shaping up to be its best one yet. In a behind the scenes post by Rolling Stone, Rockstar reveals what to expect when Grand Theft Auto V is released on Sept. 17, including radio stations, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":2427,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-2426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","et-has-post-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/2426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2426"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/2426\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/media\/2427"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}