{"id":3284,"date":"2017-02-13T18:26:01","date_gmt":"2017-02-14T02:26:01","guid":{"rendered":"http:\/\/kmtechblog.com\/?p=3284"},"modified":"2017-02-13T18:26:01","modified_gmt":"2017-02-14T02:26:01","slug":"activision-studios-including-infinity-ward-hit-layoffs","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=3284","title":{"rendered":"Activision studios including Infinity Ward hit with layoffs"},"content":{"rendered":"<p>Layoffs happen in video games all the time. It\u2019s common, but it always sucks. The latest in the long list is Activision which, according to\u00a0<em>Kotaku,\u00a0<\/em>has laid off 5% of its workforce.<\/p>\n<p>Some of those are members of Activision\u2019s corporate offices, but game studios were included in that as well. Infinity Ward, the developer behind 2016\u2019s\u00a0<em>Call of Duty: Infinite Warfare<\/em>, saw 20 members of its team let go, while Beenox\u2019s in-house quality assurance team has been shut down completely. Gamasutra says the latter still has 150 people working, so it seems the studio itself isn\u2019t in trouble.<\/p>\n<p><!--more--><\/p>\n<h3>But why\u00a0<em>those<\/em> teams?<\/h3>\n<p>Studios often employ developers for the course of development on a single game and them dump them when the game is out the door or as they ramp down support for a game. These layoffs coming from Activision, though, seems especially bizarre. The company had an absurdly good year in 2016.\u00a0<em>Call of Duty: Infinite Warfare<\/em> was one of the\u00a0best-selling games of the year, despite not resonating with fans. The company made bucket loads of money off of in-game purchases and saw revenues up by almost 50%.\u00a0While\u00a0Infinity Ward<em>\u00a0<\/em>was working on\u00a0<em>Infinite Warfare<\/em>, Beenox was helping Raven Software with\u00a0<em>Call of Duty 4: Modern Warfare Remastered<\/em>, another huge game.<\/p>\n<p>Another\u00a0<em>Call of Duty<\/em> is coming later this year. It hasn\u2019t been announced, but let\u2019s not kid ourselves. Sometime\u00a0in the first two weeks of November, we\u2019ll have a new\u00a0<em>Call of Duty\u00a0<\/em>game on shelves. And surely the teams cracking away at that could use the extra help.<\/p>\n<p>A statement from the company said it was \u201crealigning\u201d its resources to support upcoming projects and to \u201cadapt to the accelerating transition to digital, including opportunities for digital add-on content.\u201d We hope anyone affected by the layoff is able to find a new home soon.<\/p>\n<div class=\"attribution\"><label>SOURCE:<\/label> <a class=\"btn\" href=\"http:\/\/kotaku.com\/layoffs-hit-activision-despite-successful-financial-qua-1792224059\">KOTAKU<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Layoffs happen in video games all the time. It\u2019s common, but it always sucks. The latest in the long list is Activision which, according to\u00a0Kotaku,\u00a0has laid off 5% of its workforce. Some of those are members of Activision\u2019s corporate offices, but game studios were included in that as well. Infinity Ward, the developer behind 2016\u2019s\u00a0Call [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":3285,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-3284","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","et-has-post-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/3284","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3284"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/3284\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}