{"id":3625,"date":"2017-07-09T07:14:56","date_gmt":"2017-07-09T14:14:56","guid":{"rendered":"https:\/\/kmtechblog.com\/?p=3625"},"modified":"2017-07-09T07:14:56","modified_gmt":"2017-07-09T14:14:56","slug":"boosting-games-xbox-one-x-will-easy-getting-4k-60fps-might-not","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=3625","title":{"rendered":"Boosting games for Xbox One X will be easy, but getting to 4K and 60FPS might not be"},"content":{"rendered":"<p>When a console manufacturer is getting ready to unleash a new system, making sure it has games is crucial. That\u2019s no different when releasing an upgrade, but it\u2019s a much tougher equation.\u00a0Showing developers how easy it is to work with the new hardware is key to getting them to spend time and money on it.\u00a0Microsoft\u00a0has done just that, and we can glean some better ideas about the system\u2019s power from what the company has said.\u00a0<em>Eurogamer<\/em>\u2018s DigitalFoundry gathered and verified some benchmark information for the\u00a0Xbox\u00a0One X from various developer contacts and laid the information out for us.<\/p>\n<p><!--more--><\/p>\n<p>What\u00a0Microsoft\u00a0has done is take a bunch of different titles of different genres, running at different resolutions, and running in different engines, and given them the most minimal of ports to get them running at\u00a04K\u00a0resolution on\u00a0Xbox\u00a0One X. No optimizations were made. DigitalFoundry notes that the\u00a0Xbox\u00a0One X is running an early version of it\u2019s OS, and some Scorpio-specific features aren\u2019t being used. The\u00a0Xbox\u00a0One X does away with the\u00a0Xbox\u00a0One\u2019s weird ESRAM solution meant to bridge the gap between the older system\u2019s slower\u00a0RAM\u00a0and modern games\u2019 higher requirements, and no optimizations were made for that. So this really is a brute-force test of the hardware.<\/p>\n<p>Microsoft\u00a0offered up the following data, leaving the game titles out, but some of the information leads to very clear conclusions about which games were used.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3626\" src=\"https:\/\/kmtechblog.com\/wp-content\/uploads\/2017\/07\/digitalfoundry-xboxonex-benchmarks.jpg\" alt=\"\" width=\"604\" height=\"329\" \/><\/p>\n<p>Titles B and C are\u00a0<em>Forza Motorsport 7<\/em>\u00a0and\u00a0<em>Gears\u00a0of\u00a0War\u00a04<\/em>, and title H is\u00a0<em>Star\u00a0Wars\u00a0Battlefront<\/em>. No other games really fit the information\u00a0Microsoft\u00a0offered up. Title G seems to be\u00a0<em>Halo Wars 2<\/em>, and Title A could very likely be\u00a0<em>ReCore<\/em>.\u00a0I\u2019m guessing that Title E could be\u00a0<em>Fortnite<\/em>and Title F\u00a0<em>Project Cars 2<\/em>. The former is a showcase for\u00a0Unreal Engine 4<em>,<\/em>\u00a0while the other has frequently been a game of choice for console benchmarking. Things get murkier from there, though.<\/p>\n<p><iframe loading=\"lazy\" title=\"Microsoft&#039;s Xbox One X Benchmarks Revealed: 4K vs 900p\/1080p + Back-Compat!\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/R_7iD9wjdCE?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>What the data gathered by DigitalFoundry shows is that, even with minimal effort, many\u00a0Xbox\u00a0One games can run at\u00a04K\u00a0on\u00a0Xbox\u00a0One X. But it also shows that many games will have to make use of tricks like dynamic resolution and checkerboard rendering. Dynamic resolution adjusts the rendering resolution of the game based on how much is going on to make sure it maintains its intended framerate, while checkerboard rendering renders a smaller image and upscales it. It looks nearly as good as a\u00a0native 4K\u00a0image, but is much easier for the console to process.<\/p>\n<p><em>Forza Motorsport 7\u00a0<\/em>is, as usual, a technical showcase for the system, improving in frame rate and GPU load when run on\u00a0Xbox\u00a0One X.\u00a0<em>Gears\u00a0of\u00a0War\u00a04<\/em>\u2018s frame rate and GPU load both improve, but the system isn\u2019t getting even close to 60fps. Again, no optimizations have been made, so it\u2019s tough to say how accurate that is regarding how it\u2019ll run once fully patched. DigitalFoundry notes that\u00a0<em>Star Wars Battlefront<\/em>\u00a0runs at just 720p to achieve its visuals, so upscaling to\u00a04K\u00a0is even tougher on that game. It dorps below the 60 fps frame rate target, so it seems like we would see the game using dynamic resolution to give us a\u00a04K\u00a0image.<\/p>\n<p>Microsoft\u00a0says games should be able to get four times their resolution on\u00a0Xbox\u00a0One X without taking a performance hit. The overall numbers reflect this. 1080p games upscale to\u00a04K\u00a0just fine, while games that render at 900p or 720p struggle and drop frames at full\u00a04K.<\/p>\n<p>For many developers, this will mean that\u00a0getting games running on\u00a0Xbox\u00a0One X will be a simple matter, while others have a bit more work ahead. Once they get used to the particulars of the\u00a0Xbox\u00a0One X, though, we should see games getting closer and closer to that\u00a04K, 60FPS target. The ease of updating means we should see lots of games getting\u00a0Xbox\u00a0One X patches, and I\u2019m looking forward to seeing how games look and play on the new hardware.<\/p>\n<div class=\"attribution\"><label>SOURCE:<\/label>\u00a0<a class=\"btn\" href=\"http:\/\/www.eurogamer.net\/articles\/digitalfoundry-2017-microsofts-xbox-one-x-benchmarks-revealed\">DIGITALFOUNDRY<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>When a console manufacturer is getting ready to unleash a new system, making sure it has games is crucial. That\u2019s no different when releasing an upgrade, but it\u2019s a much tougher equation.\u00a0Showing developers how easy it is to work with the new hardware is key to getting them to spend time and money on it.\u00a0Microsoft\u00a0has [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":3627,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-3625","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","et-has-post-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/3625","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3625"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/3625\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3625"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3625"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3625"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}