{"id":49,"date":"2014-11-27T08:32:51","date_gmt":"2014-11-27T16:32:51","guid":{"rendered":"http:\/\/kmtechblog.com\/?p=49"},"modified":"2014-11-27T08:32:51","modified_gmt":"2014-11-27T16:32:51","slug":"valve-wants-early-access-games-to-be-better","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=49","title":{"rendered":"Valve Wants Early Access Games to be Better"},"content":{"rendered":"<p>Steam\u2019s Early Access system is a great idea, but it\u2019s not one without problems. Valve is looking to improve the system with the hope that it will benefit users and creators alike.<\/p>\n<p>It\u2019s easy, I would imagine, for a developer to see the appeal of Early Access. You can start pulling in money on your game-in-progress to keep development going as well as generating buzz about it that can bring in even more sales.\u00a0The problem is that a poorly planned project is still going to be a poorly planned project even if it gets that extra funding, and it\u2019s not that much more likely to succeed even with the infusion.<\/p>\n<p>Valve now prohibits developers on Early Access from making \u201cspecific promises about future events,\u201d explaining that \u201cthere is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen.\u201d Valve knows this better than most any developer \u2013 they don\u2019t know when <em>Half-Life 3<\/em> will be finished, that <em>Half-Life 3<\/em> will be finished, and <em>Half-Life 2 Episode 3<\/em> definitely won\u2019t happen. That sounds like a sick burn, but at least they\u2019re speaking from experience.<\/p>\n<p>Another problem comes in when developers start selling keys for their game on other services. Valve has clarified that, if Steam keys are to be sold on other sites, they must be marked as Early Access. If you want to launch your game on other services, Valve requires that you launch on Early Access at the same time and for the same price.<\/p>\n<p>They\u2019ve also offered some advice \u2013 not rules \u2013 to get good results from the service. Some of these might seem obvious, but they likely come from things that have happened. Don\u2019t launch in Early Access without a playable game. Don\u2019t launch in Early Access if you\u2019re done developing.<\/p>\n<p>Other suggestions should help developers think ahead: Don\u2019t launch if you can\u2019t afford to develop with very few or no sales \u2013 not every Early Access game is going to be a wild success, and if you\u2019re depending on those sales to keep developing, then you\u2019re likely going to run into trouble along the line, if not immediately, then eventually. Valve also suggests that setting proper expectations whenever you talk about your game \u2013 on forums, in interviews, blog announcements \u2013 is a good idea as well. Spelling out clearly that your game is unfinished and that users are buying the now product, not the future product, should help cover everyone\u2019s backs.<\/p>\n<p>These rules and suggestions should help developers interact with the public and with Valve more effectively, though no rule set can account for every instance of poor planning or consumer entitlement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Steam\u2019s Early Access system is a great idea, but it\u2019s not one without problems. Valve is looking to improve the system with the hope that it will benefit users and creators alike. It\u2019s easy, I would imagine, for a developer to see the appeal of Early Access. You can start pulling in money on your [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-gaming","et-doesnt-have-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/49\/revisions"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}