{"id":5038,"date":"2013-06-06T09:26:31","date_gmt":"2013-06-06T16:26:31","guid":{"rendered":"https:\/\/kmtech.blog\/?p=5038"},"modified":"2013-06-06T09:26:31","modified_gmt":"2013-06-06T16:26:31","slug":"forza-5-an-xbox-one-game-ten-years-in-the-making","status":"publish","type":"post","link":"https:\/\/kmtech.blog\/?p=5038","title":{"rendered":"Forza 5: An Xbox One Game Ten Years in the Making"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Forza 5: An Xbox One Game Ten Years in the Making\" width=\"1080\" height=\"608\" src=\"https:\/\/www.youtube.com\/embed\/e4EEVg7jEpw?feature=oembed\"  allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>All those nagging questions about the Xbox One aside, I knew I was in once they showed the\u00a0<em>Forza Motorsport 5<\/em>\u00a0trailer. The\u00a0<em>Forza<\/em>series has been a favorite of mine since the first iteration on the original Xbox console. Each\u00a0<em>Forza<\/em>\u00a0has been better than the last, with the last couple able to easily stand with\u00a0<em>Gran Turismo<\/em>\u2018s best work while welcoming in players rather than shutting out the less-than-hardcore.<\/p>\n<p>There\u2019s no question that Turn 10\u2019s video, posted yesterday at\u00a0<em>GameSpot<\/em>, is PR candy. Let\u2019s just get that out of the way right now.<\/p>\n<p>At the same time, the video is a great historical retrospective of a single game developer from the developer itself. Clips of\u00a0<em>Forza Motorsport<\/em>\u00a0and its successors are cut with short clips of Turn 10 staff talking about their past work and the endeavor they\u2019re coming up against the tail end of in the next few months, the release of\u00a0<em>Forza Motorsport 5<\/em>\u00a0as an Xbox One launch game. Fans of Turn 10\u2019s work and anyone interested in peeking behind the scenes of game developers should be watching this.<\/p>\n<p>While there isn\u2019t anything new in the way of\u00a0<em>Forza 5<\/em>\u00a0footage, a few tidbits come out of the interviews.<\/p>\n<p>The company is definitely proud of this game and doesn\u2019t feel like it\u2019s just a first iteration on new hardware the way\u00a0<em>Forza 2<\/em>\u00a0might be perceived as, or the way each console generation\u2019s first\u00a0<em>Madden<\/em>\u00a0game is looked at. They also state explicitly that the game will run at 1080p resolution at 60 frames per second.<\/p>\n<p>The devil is in the details, and so are many of the improvements in\u00a0<em>Forza 5<\/em>. Creative director Dan Greenwalt mentions the 0-60 time in Nissan\u2019s GT-R and all the computers that make that happen:<\/p>\n<blockquote><p>\u201c[The GT-R] doesn\u2019t break the laws of physics, but we don\u2019t always simulate all the laws of physics that make that possible in a last generation game, so we\u2019re nowhere near tapped out there.\u201d<\/p><\/blockquote>\n<p>Much of the work in\u00a0<em>Forza<\/em>\u00a0has been with regard to how the tire interacts with the asphalt. Between\u00a0<em>Forza Horizon<\/em>\u2018s much wider variety of surfaces and the specs of the Xbox One, the team should have ample room to expand the simulation to make an even more realistic effort for those that want it. The team even talks about an effect called orange peeling that can occur on a car\u2019s paint job and how they\u2019re able to incorporate that, capitalizing on the imperfections of cars as a way to increase fidelity further.<\/p>\n<p>PR fluff or not, the video has me more excited than ever for\u00a0<em>Forza Motosport 5<\/em>. It might be enough to make the Xbox One a day one purchase.<\/p>\n<p>If nothing else, there\u2019s tons of awesome beard action going on in this video.<\/p>\n<div class=\"attribution\"><label>SOURCE:<\/label>\u00a0<a class=\"btn\" href=\"http:\/\/www.gamespot.com\/forza-motorsport-5\/videos\/forza-5-an-xbox-one-game-ten-years-in-the-making-6409324\/\">GAMESPOT<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>All those nagging questions about the Xbox One aside, I knew I was in once they showed the\u00a0Forza Motorsport 5\u00a0trailer. The\u00a0Forzaseries has been a favorite of mine since the first iteration on the original Xbox console. Each\u00a0Forza\u00a0has been better than the last, with the last couple able to easily stand with\u00a0Gran Turismo\u2018s best work while [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[23],"tags":[],"class_list":["post-5038","post","type-post","status-publish","format-standard","hentry","category-news","et-doesnt-have-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/5038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5038"}],"version-history":[{"count":0,"href":"https:\/\/kmtech.blog\/index.php?rest_route=\/wp\/v2\/posts\/5038\/revisions"}],"wp:attachment":[{"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kmtech.blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}