While both the Xbox One and PlayStation 4 have been subject to monthly user-facing updates, it’s the Xbox One that we hear about when it comes to the developer side of things. Previously, Microsoft had adjusted the tools to let developers make use of the power previously set aside for Kinect.
Now Microsoft looks to be making the Xbox One’s eSRAM more easily accessible. While the PlayStation 4 uses GDDR5 RAM, the Xbox One is built with slower GDDR3, which is augmented by a small but very fast cache of eSRAM. This memory is fast and useful, but to this point has been tough to work with.
According to an interview with Gamingbolt, Dying Light‘s Lead Designer, Maciej Binkowski, developers will be able “to do a lot more with the eSRAM,” things they couldn’t easily access before. Better tools, he says, will allow developers to improve performance and “tweak eSRAM usage.”
As Neowin notes, it’s expected that Microsoft will be giving the system a DirectX12 update sometime in 2015, and Xbox head Phil Spencer will be speaking at the January Windows 10 (presumably to announce a Windows 10-related dashboard or OS overhaul for the system), so it looks like Microsoft isn’t out of ways to squeeze a bit more out of its console quite yet.
Regardless of what Microsoft does, the system may never recover from its initial bad PR from some weird decisions and initially lagging performance, but anyone developing for the system will benefit from these improvements and, as a result, gamers will as well.